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06 Feb 2020
[Design Pattern] Observer
Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
06 Feb 2020
[Design Pattern] Memento
Memento is a behavioral design pattern that lets you save and restore the previous state of an object without revealing the details of its implementation.
06 Feb 2020
[Design Pattern] Mediator
Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate only via a mediator object.
06 Feb 2020
[Design Pattern] Iterator
Iterator is a behavioral design pattern that lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree, etc.).
06 Feb 2020
[Design Pattern] Command
Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you parameterize methods with different requests, delay or queue a request’s execution, and support undoable operations.
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