[Android] 종속성 주입 (Dependency injection)

Dependency injection in Android

Dependency injection (DI) is a technique widely used in programming and well suited to Android development. By following the principles of DI, you lay the groundwork for good app architecture.

Implementing dependency injection provides you with the following advantages:

Fundamentals of dependency injection

Before covering dependency injection in Android specifically, this page provides a more general overview of how dependency injection works.

What is dependency injection?

Classes often require references to other classes. For example, a Car class might need a reference to an Engine class. These required classes are called dependencies, and in this example the Car class is dependent on having an instance of the Engine class to run.

There are three ways for a class to get an object it needs:

  1. The class constructs the dependency it needs. In the example above, Car would create and initialize its own instance of Engine.
  2. Grab it from somewhere else. Some Android APIs, such as Context getters and getSystemService(), work this way.
  3. Have it supplied as a parameter. The app can provide these dependencies when the class is constructed or pass them in to the functions that need each dependency. In the example above, the Car constructor would receive Engine as a parameter.

The third option is dependency injection! With this approach you take the dependencies of a class and provide them rather than having the class instance obtain them itself.

Here’s an example. Without dependency injection, representing a Car that creates its own Engine dependency in code looks like this:

class  Car  {  
	private  val engine =  Engine()  
	fun start()  { 
		engine.start()  
	}  
}  
  
fun main(args:  Array)  {  
	val car =  Car() 
	car.start()  
}

Car class without dependency injection

This is not an example of dependency injection because the Car class is constructing its own Engine. This can be problematic because:

What does the code look like with dependency injection? Instead of each instance of Car constructing its own Engine object on initialization, it receives an Engine object as a parameter in its constructor:

class  Car(private  val engine:  Engine)  {  
	fun start()  { 
		engine.start()  
	}  
}  
  
fun main(args:  Array)  {  
	val engine =  Engine()  
	val car =  Car(engine) 
	car.start()  
}

Car class using dependency injection

The main function uses Car. Because Car depends on Engine, the app creates an instance of Engine and then uses it to construct an instance of Car. The benefits of this DI-based approach are:

There are two major ways to do dependency injection in Android:

class  Car  { 
	lateinit var engine:  Engine  
	fun start()  { 
		engine.start()  
	}  
}  
  
fun main(args:  Array)  {  
	val car =  Car() 
	car.engine =  Engine() 
	car.start()  
}

Note: Dependency injection is based on the Inversion of Control principle in which generic code controls the execution of specific code.

Automated dependency injection

In the previous example, you created, provided, and managed the dependencies of the different classes yourself, without relying on a library. This is called dependency injection by hand, or manual dependency injection. In the Car example, there was only one dependency, but more dependencies and classes can make manual injection of dependencies more tedious. Manual dependency injection also presents several problems:

There are libraries that solve this problem by automating the process of creating and providing dependencies. They fit into two categories:

Dagger is a popular dependency injection library for Java, Kotlin, and Android that is maintained by Google. Dagger facilitates using DI in your app by creating and managing the graph of dependencies for you. It provides fully static and compile-time dependencies addressing many of the development and performance issues of reflection-based solutions such as Guice.

Alternatives to dependency injection

An alternative to dependency injection is using a service locator. The service locator design pattern also improves decoupling of classes from concrete dependencies. You create a class known as the service locator that creates and stores dependencies and then provides those dependencies on demand.

object  ServiceLocator  {  
	fun getEngine():  Engine  =  Engine()  
}  
  
class  Car  {  
	private  val engine =  ServiceLocator.getEngine()  
	fun start()  { 
		engine.start()  
	}  
}  
  
fun main(args:  Array)  {  
	val car =  Car() 
	car.start()  
}

The service locator pattern is different from dependency injection in the way the elements are consumed. With the service locator pattern, classes have control and ask for objects to be injected; with dependency injection, the app has control and proactively injects the required objects.

Compared to dependency injection:

Choosing the right technique for your app

As demonstrated above, there are several different techniques for managing your app’s dependencies:

Manual dependency injection only makes sense for a relatively small app because it scales poorly. When the project becomes larger, passing objects requires a lot of boilerplate code.

Service locators start with relatively little boilerplate code, but also scale poorly. Furthermore, testing becomes more difficult because they rely on a singleton object.

Dagger is built to scale. It is well suited for building complex apps.

If your small app seems likely to grow, you should consider migrating to Dagger early when there isn’t as much code to change.

What’s the size of your project? For the purpose of deciding which technique to use, you can use the number of screens to proxy app size. However, note that number of screens is just one of many factors that can influence your app size.

Choosing the right technique for your library

If you’re developing an external SDK or library, you should choose between manual DI or Dagger depending on the size of the SDK or library. Note that if you use a third-party library to do dependency injection, your library is likely to increase in size.

Conclusion

Dependency injection provides your app with the following advantages:

To fully understand the benefits of dependency injection, you should try it manually in your app as shown in Manual dependency injection.

Additional resources

Dependency Injection - Wikipedia

Manual dependency injection

Android’s recommended app architecture encourages dividing your code into classes to benefit from separation of concerns, a principle where each class of the hierarchy has a single defined responsibility. This leads to more, smaller classes that need to be connected together to fulfill each other’s dependencies.

Android apps are usually made up of many classes, and some of them
    depend on each other.

Figure 1. A model of an Android app’s application graph

The dependencies between classes can be represented as a graph, in which each class is connected to the classes it depends on. The representation of all your classes and their dependencies makes up the application graph. In figure 1, you can see an abstraction of the application graph. When class A (ViewModel) depends on class B (Repository), there’s a line that points from A to B representing that dependency.

Dependency injection helps make these connections and enables you to swap out implementations for testing. For example, when testing a ViewModel that depends on a repository, you can pass different implementations of Repository with either fakes or mocks to test the different cases.

Basics of manual dependency injection

This section covers how to apply manual dependency injection in a real Android app scenario. It walks through an iterated approach of how you might start using dependency injection in your app. The approach improves until it reaches a point that is very similar to what Dagger would automatically generate for you. For more information about Dagger, read Dagger basics.

Consider a flow to be a group of screens in your app that correspond to a feature. Login, registration, and checkout are all examples of flows.

When covering a login flow for a typical Android app, the LoginActivity depends on LoginViewModel, which in turn depends on UserRepository. Then UserRepository depends on a UserLocalDataSource and a UserRemoteDataSource, which in turn depends on a Retrofit service.

LoginActivity is the entry point to the login flow and the user interacts with the activity. Thus, LoginActivity needs to create the LoginViewModel with all its dependencies.

The Repository and DataSource classes of the flow look like this:

class  UserRepository(  
	private  val localDataSource:  UserLocalDataSource,  
	private  val remoteDataSource:  UserRemoteDataSource  
)  {  ...  }  
  
class  UserLocalDataSource  {  ...  }  
class  UserRemoteDataSource(  
	private  val loginService:  LoginRetrofitService  
)  {  ...  }

Here’s what LoginActivity looks like:

class  LoginActivity:  Activity()  {  
	private lateinit var loginViewModel:  LoginViewModel  
	override  fun onCreate(savedInstanceState:  Bundle?)  { 
		super.onCreate(savedInstanceState)  
		// In order to satisfy the dependencies of LoginViewModel, you have to also  
		// satisfy the dependencies of all of its dependencies recursively.  
		// First, create retrofit which is the dependency of UserRemoteDataSource  
		val retrofit =  Retrofit.Builder()  
			.baseUrl("https://example.com")  
			.build()  
			.create(LoginService::class.java)  

		// Then, satisfy the dependencies of UserRepository  
		val remoteDataSource =  UserRemoteDataSource(retrofit)  
		val localDataSource =  UserLocalDataSource()  

		// Now you can create an instance of UserRepository that LoginViewModel needs  
		val userRepository =  UserRepository(localDataSource, remoteDataSource)  
		
		// Lastly, create an instance of LoginViewModel with userRepository 
		loginViewModel =  LoginViewModel(userRepository)  
	}  
}

There are issues with this approach:

  1. There’s a lot of boilerplate code. If you wanted to create another instance of LoginViewModel in another part of the code, you’d have code duplication.

  2. Dependencies have to be declared in order. You have to instantiate UserRepository before LoginViewModel in order to create it.

  3. It’s difficult to reuse objects. If you wanted to reuse UserRepository across multiple features, you’d have to make it follow the singleton pattern. The singleton pattern makes testing more difficult because all tests share the same singleton instance.

Managing dependencies with a container

To solve the issue of reusing objects, you can create your own dependencies container class that you use to get dependencies. All instances provided by this container can be public. In the example, because you only need an instance of UserRepository, you can make its dependencies private with the option of making them public in the future if they need to be provided:

// Container of objects shared across the whole app  
class  AppContainer  {  
	// Since you want to expose userRepository out of the container, you need to satisfy  
	// its dependencies as you did before  
	private  val retrofit =  Retrofit.Builder()  
		.baseUrl("https://example.com")  
		.build()  
		.create(LoginService::class.java)  

	private  val remoteDataSource =  UserRemoteDataSource(retrofit)  
	private  val localDataSource =  UserLocalDataSource()  

	// userRepository is not private; it'll be exposed  
	val userRepository =  UserRepository(localDataSource, remoteDataSource)  
}

Because these dependencies are used across the whole application, they need to be placed in a common place all activities can use: the application class. Create a custom application class that contains an AppContainer instance.

// Custom Application class that needs to be specified  
// in the AndroidManifest.xml file  
class  MyApplication  :  Application()  {  
	// Instance of AppContainer that will be used by all the Activities of the app  
	val appContainer =  AppContainer()  
}

Note: AppContainer is just a regular class with a unique instance shared across the app placed in your application class. However, AppContainer is not following the singleton pattern; in Kotlin, it’s not an object, and in Java, it’s not accessed with the typical Singleton.getInstance() method.

Now you can get the instance of the AppContainer from the application and obtain the shared of UserRepository instance:

class  LoginActivity:  Activity()  {  
	private lateinit var loginViewModel:  LoginViewModel  
	
	override  fun onCreate(savedInstanceState:  Bundle?)  { 
		super.onCreate(savedInstanceState)  
		
		// Gets userRepository from the instance of AppContainer in Application  
		val appContainer =  (application as  MyApplication).appContainer  
        loginViewModel =  LoginViewModel(appContainer.userRepository)  
    }  
}

In this way, you don’t have a singleton UserRepository. Instead, you have an AppContainer shared across all activities that contains objects from the graph and creates instances of those objects that other classes can consume.

If LoginViewModel is needed in more places in the application, having a centralized place where you create instances of LoginViewModel makes sense. You can move the creation of LoginViewModel to the container and provide new objects of that type with a factory. The code for a LoginViewModelFactory looks like this:

// Definition of a Factory interface with a function to create objects of a type  
interface  Factory {  fun create(): T}  
  
// Factory for LoginViewModel.  
// Since LoginViewModel depends on UserRepository, in order to create instances of  
// LoginViewModel, you need an instance of UserRepository that you pass as a parameter.  
class  LoginViewModelFactory(private  val userRepository:  UserRepository)  :  Factory {  
	override  fun create():  LoginViewModel  {  
		return  LoginViewModel(userRepository)  
	}  
}

You can include the LoginViewModelFactory in the AppContainer and make the LoginActivity consume it:

// AppContainer can now provide instances of LoginViewModel with LoginViewModelFactory  
class  AppContainer  {  
	...  
	val userRepository =  UserRepository(localDataSource, remoteDataSource)  
	val loginViewModelFactory =  LoginViewModelFactory(userRepository)  
}  
  
class  LoginActivity:  Activity()  {  
	private lateinit var loginViewModel:  LoginViewModel  
	override  fun onCreate(savedInstanceState:  Bundle?)  {  
		super.onCreate(savedInstanceState)  
		
		// Gets LoginViewModelFactory from the application instance of AppContainer  
		// to create a new LoginViewModel instance  
		val appContainer =  (application as  MyApplication).appContainer
		loginViewModel = appContainer.loginViewModelFactory.create()  
	}  
}

This approach is better than the previous one, but there are still some challenges to consider:

  1. You have to manage AppContainer yourself, creating instances for all dependencies by hand.

  2. There is still a lot of boilerplate code. You need to create factories or parameters by hand depending on whether you want to reuse an object or not.

Managing dependencies in application flows

AppContainer gets complicated when you want to include more functionality in the project. When your app becomes larger and you start introducing different feature flows, there are even more problems that arise:

  1. When you have different flows, you might want objects to just live in the scope of that flow. For example, when creating LoginUserData (that might consist of the username and password used only in the login flow) you don’t want to persist data from an old login flow from a different user. You want a new instance for every new flow. You can achieve that by creating FlowContainer objects inside the AppContainer as demonstrated in the next code example.

  2. Optimizing the application graph and flow containers can also be difficult. You need to remember to delete instances that you don’t need, depending on the flow you’re in.

Imagine you have a login flow that consists of one activity (LoginActivity) and multiple fragments (LoginUsernameFragment and LoginPasswordFragment). These views want to:

  1. Access the same LoginUserData instance that needs to be shared until the login flow finishes.

  2. Create a new instance of LoginUserData when the flow starts again.

You can achieve that with a login flow container. This container needs to be created when the login flow starts and removed from memory when the flow ends.

Let’s add a LoginContainer to the example code. You want to be able to create multiple instances of LoginContainer in the app, so instead of making it a singleton, make it a class with the dependencies the login flow needs from the AppContainer.

class  LoginContainer(val userRepository:  UserRepository)  {  
	val loginData =  LoginUserData()  
	val loginViewModelFactory =  LoginViewModelFactory(userRepository)  
}  
  
// AppContainer contains LoginContainer now  
class  AppContainer  {  
	...  
	val userRepository =  UserRepository(localDataSource, remoteDataSource) 
	 
	// LoginContainer will be null when the user is NOT in the login flow  
	var loginContainer:  LoginContainer?  =  null  
}

Once you have a container specific to a flow, you have to decide when to create and delete the container instance. Because your login flow is self-contained in an activity (LoginActivity), the activity is the one managing the lifecycle of that container. LoginActivity can create the instance in onCreate() and delete it in onDestroy().

class  LoginActivity:  Activity()  {  
	private lateinit var loginViewModel:  LoginViewModel  
	private lateinit var loginData:  LoginUserData  
	private lateinit var appContainer:  AppContainer  

	override  fun onCreate(savedInstanceState:  Bundle?)  { 
		super.onCreate(savedInstanceState) 
		appContainer =  (application as  MyApplication).appContainer 

		// Login flow has started. Populate loginContainer in AppContainer 
		appContainer.loginContainer =  LoginContainer(appContainer.userRepository) 
		loginViewModel = appContainer.loginContainer.loginViewModelFactory.create() 
		loginData = appContainer.loginContainer.loginData 
	}  
	
	override  fun onDestroy()  {  
	// Login flow is finishing  
	// Removing the instance of loginContainer in the AppContainer 
		appContainer.loginContainer =  null  super.onDestroy()  
	}  
}

Like LoginActivity, login fragments can access the LoginContainer from AppContainer and use the shared LoginUserData instance.

Because in this case you’re dealing with view lifecycle logic, using lifecycle observation makes sense.

Note: If you need the container to survive configuration changes, follow the Saving UI States guide. You need to handle it the same way you handle process death; otherwise, your app might lose state on devices with less memory.

Conclusion

Dependency injection is a good technique for creating scalable and testable Android apps. Use containers as a way to share instances of classes in different parts of your app and as a centralized place to create instances of classes using factories.

When your application gets larger, you will start seeing that you write a lot of boilerplate code (such as factories), which can be error-prone. You also have to manage the scope and lifecycle of the containers yourself, optimizing and discarding containers that are no longer needed in order to free up memory. Doing this incorrectly can lead to subtle bugs and memory leaks in your app.

On the next page, you’ll learn how you can use Dagger to automate this process and generate the same code you would have written by hand otherwise.